Using the TS 200: Human Uses of Technology course at the University of Victoria, they are running a control/variable experiment around the use of Gamification to improve student engagement.
Earlier today, David Leach shared their pre-post instrument in the LinkedIn Serious Games Group, soliciting feedback.
The course includes a major project essay activity, and one of the allowed formats is an Alternative Media Essay in the form of an iBook manuscript.
The course website identifies a number of Badges. I would suggest that these are more achievements than badges, since they mostly target single parameters within the course and I would normally attribute a badge to a skillset with a recognized value outside of the course.
It is supercool to see this research happening and I'm eager to see the outcome