Friday, August 16, 2013

Research Study for Gamification in Higher Ed

Using the TS 200:  Human Uses of Technology course at the University of Victoria, they are running a control/variable experiment around the use of Gamification to improve student engagement.

Earlier today, David Leach shared their pre-post instrument in the LinkedIn Serious Games Group, soliciting feedback.

The course includes a major project essay activity, and one of the allowed formats is an Alternative Media Essay in the form of an iBook manuscript.

The course website identifies a number of Badges.  I would suggest that these are more achievements than badges, since they mostly target single parameters within the course and I would normally attribute a badge to a skillset with a recognized value outside of the course.

It is supercool to see this research happening and I'm eager to see the outcome

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